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		<title>VGenerations Forum</title>
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		<description>Forum italiano per tutti gli appassionati di videogames</description>
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			<title>VGenerations Forum</title>
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			<title><![CDATA[Halo: Reach, "Deliver Hope" (versione estesa)]]></title>
			<link>http://www.vg-forum.it/showthread.php?t=38036&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 19:46:09 GMT</pubDate>
			<description><![CDATA[:cool: 

YouTube- Halo Reach Exclusive Deliver Hope Live Action Extended Trailer [HD]]]></description>
			<content:encoded><![CDATA[<div>:cool: <br />
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                        <a href="http://www.youtube.com/watch?v=DKRlWLDWhGI" title="YouTube- Halo Reach Exclusive Deliver Hope Live..." target="_blank">YouTube- Halo Reach Exclusive Deliver Hope Live...</a>
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			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>AndreaTek</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38036</guid>
		</item>
		<item>
			<title>Patcher, city interactive, e follie di fine estate</title>
			<link>http://www.vg-forum.it/showthread.php?t=38035&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 19:05:57 GMT</pubDate>
			<description><![CDATA[Iniziamo con city interactive. 


Immagine: http://www.pctunerup.com/up/results/_201009/20100908210307_follie.jpg 

ora dico, al di là della qualità del gioco :gad2: ,ma come fai a mettere a pagamento a 10 euro 5 mappe multiplayer, in un gioco da cecchini, che già il concetto di online gaming muore. Boh. Comunque, questa è la prima follia, mo pure gli ultimi degli stronzi mettono map pack a pagamento :gad2: 


E poi il grande Patcher che insiste sul fatto che dobbiamo pagare per giocare online, perchè giochiamo troppo, e smettiamo di comprare giochi :gad2: 

Forse Patcher dovrebbe vedere la cosa da una prospettiva diversa, ovvero che la gente compra i giochi, proprio per la componente online,e quelli single player se li gioca a sgamo e buonanotte. 

http://www.computerandvideogames.com/article.php?id=263588

 "We remain convinced that the popularity of online multiplayer gaming has caused a decline in overall packaged product sales, and we expect this decline to persist unless the publishers change the multiplayer model.

"This can, of course, take many forms, including doing nothing, adding premium services for a fee, or limiting the quantity of multiplayer content that is provided for free."]]></description>
			<content:encoded><![CDATA[<div>Iniziamo con city interactive. <br />
<br />
<div style="margin: 5px;"> 
<div class="smallfont" style="margin-bottom: 2px;"> 
<b>Spoiler</b> <input value="Mostra" style="margin: 0px; padding: 0px; width: 60px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline') 
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Nascondi'; } 
else 
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Mostra'; }" type="button">
</div> 
<div class="alt2" style="border: 1px inset; padding: 6px;"> 
<div class="spoiler" style="display: none;"><br />
<img src="http://www.pctunerup.com/up/results/_201009/20100908210307_follie.jpg" border="0" alt="" /></div> 
</div> 
</div><br />
<br />
ora dico, al di là della qualità del gioco :gad2: ,ma come fai a mettere a pagamento a 10 euro 5 mappe multiplayer, in un gioco da cecchini, che già il concetto di online gaming muore. Boh. Comunque, questa è la prima follia, mo pure gli ultimi degli stronzi mettono map pack a pagamento :gad2: <br />
<br />
<br />
E poi il grande Patcher che insiste sul fatto che dobbiamo pagare per giocare online, perchè giochiamo troppo, e smettiamo di comprare giochi :gad2: <br />
<br />
Forse Patcher dovrebbe vedere la cosa da una prospettiva diversa, ovvero che la gente compra i giochi, proprio per la componente online,e quelli single player se li gioca a sgamo e buonanotte. <br />
<br />
<a href="http://www.computerandvideogames.com/article.php?id=263588" target="_blank">http://www.computerandvideogames.com....php?id=263588</a><br />
<br />
 &quot;We remain convinced that the popularity of online multiplayer gaming has caused a decline in overall packaged product sales, and we expect this decline to persist unless the publishers change the multiplayer model.<br />
<br />
&quot;This can, of course, take many forms, including doing nothing, adding premium services for a fee, or limiting the quantity of multiplayer content that is provided for free.&quot;</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bruce Campbell</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38035</guid>
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			<title>Demo Pes11 video</title>
			<link>http://www.vg-forum.it/showthread.php?t=38034&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 17:45:20 GMT</pubDate>
			<description>http://videos.videogameszone.de/v/VtGtY1JW93t/Pro-Evolution-Soccer-2011/Exklusives-Video-aus-der-Demo-zu-PES-2011/ 


Mah.</description>
			<content:encoded><![CDATA[<div><a href="http://videos.videogameszone.de/v/VtGtY1JW93t/Pro-Evolution-Soccer-2011/Exklusives-Video-aus-der-Demo-zu-PES-2011/" target="_blank">http://videos.videogameszone.de/v/Vt...o-zu-PES-2011/</a> <br />
<br />
<br />
Mah.</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bruce Campbell</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38034</guid>
		</item>
		<item>
			<title>Xbox 360 S 250GB + Kinect, bundle a 350 euro</title>
			<link>http://www.vg-forum.it/showthread.php?t=38033&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 17:25:22 GMT</pubDate>
			<description>Gil, è arrivata la conferma di questo bundle:

- Xbox 360 S 250GB
- Kinect
- Kinect Adventures

totale: 350,00 euro

Il prezzo non è niente male. :)

http://www.tomshw.it/cont/news/kinect-e-xbox-360-250-gb-un-bundle-da-350-euro/26907/1.html</description>
			<content:encoded><![CDATA[<div>Gil, è arrivata la conferma di questo bundle:<br />
<br />
- Xbox 360 S 250GB<br />
- Kinect<br />
- Kinect Adventures<br />
<br />
totale: 350,00 euro<br />
<br />
Il prezzo non è niente male. :)<br />
<br />
<a href="http://www.tomshw.it/cont/news/kinect-e-xbox-360-250-gb-un-bundle-da-350-euro/26907/1.html" target="_blank">http://www.tomshw.it/cont/news/kinec...o/26907/1.html</a></div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>AndreaTek</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38033</guid>
		</item>
		<item>
			<title><![CDATA[Plants vs Zombie [OUT NOW * 1200 **]]]></title>
			<link>http://www.vg-forum.it/showthread.php?t=38032&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 16:46:37 GMT</pubDate>
			<description><![CDATA[È uscito. Ho provato la demo. Sembra divertentissimo ma costa 1200. Che faccio?

Mi dite un po' qualcosa sul gioco? brice tu no.]]></description>
			<content:encoded><![CDATA[<div>È uscito. Ho provato la demo. Sembra divertentissimo ma costa 1200. Che faccio?<br />
<br />
Mi dite un po' qualcosa sul gioco? brice tu no.</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Rimoto Marugi</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38032</guid>
		</item>
		<item>
			<title>Fumito Ueda mostrerà The Last Guardian il 16 settembre</title>
			<link>http://www.vg-forum.it/showthread.php?t=38031&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 15:26:03 GMT</pubDate>
			<description>alle 3 del pomeriggio (orario giappone) circa le 8 di mattina da noi...

http://www.thesixthaxis.com/2010/09/08/the-last-guardian-confirmed-for-tgs-2/</description>
			<content:encoded><![CDATA[<div>alle 3 del pomeriggio (orario giappone) circa le 8 di mattina da noi...<br />
<br />
<a href="http://www.thesixthaxis.com/2010/09/08/the-last-guardian-confirmed-for-tgs-2/" target="_blank">http://www.thesixthaxis.com/2010/09/...med-for-tgs-2/</a></div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38031</guid>
		</item>
		<item>
			<title>nuovo DLC su marketplace</title>
			<link>http://www.vg-forum.it/showthread.php?t=38030&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 12:45:06 GMT</pubDate>
			<description>scaricato oggi a pranzo il DLC dove si ritrova morrigan (non ricordo il titolo esatto). 
Doveva uscire ieri, uscito oggi. 
560 M$ Point
450Mb circa

:saluta:</description>
			<content:encoded><![CDATA[<div>scaricato oggi a pranzo il DLC dove si ritrova morrigan (non ricordo il titolo esatto). <br />
Doveva uscire ieri, uscito oggi. <br />
560 M$ Point<br />
450Mb circa<br />
<br />
:saluta:</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=11">Dragon Age</category>
			<dc:creator>NID69_ITA</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38030</guid>
		</item>
		<item>
			<title>Dragon Age 2 nuove immagini</title>
			<link>http://www.vg-forum.it/showthread.php?t=38029&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 10:00:14 GMT</pubDate>
			<description>Immagine: http://images.gamersyde.com/image_dragon_age_2-13686-2108_0001.jpg 

Immagine: http://images.gamersyde.com/image_dragon_age_2-13686-2108_0002.jpg 

credo che quella nella prima immagine sia la ladra</description>
			<content:encoded><![CDATA[<div><img src="http://images.gamersyde.com/image_dragon_age_2-13686-2108_0001.jpg" border="0" alt="" /><br />
<br />
<img src="http://images.gamersyde.com/image_dragon_age_2-13686-2108_0002.jpg" border="0" alt="" /><br />
<br />
credo che quella nella prima immagine sia la ladra</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38029</guid>
		</item>
		<item>
			<title>Killzone 3 : PAX 2010 move demo</title>
			<link>http://www.vg-forum.it/showthread.php?t=38028&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 09:54:04 GMT</pubDate>
			<description>Ecco un video di Killzone 3 direttamente dal PAX che ci mostra come funzioneranno i controlli tramite move:

http://www.gametrailers.com/video/pax-10-killzone-3/704140</description>
			<content:encoded><![CDATA[<div>Ecco un video di Killzone 3 direttamente dal PAX che ci mostra come funzioneranno i controlli tramite move:<br />
<br />
<a href="http://www.gametrailers.com/video/pax-10-killzone-3/704140" target="_blank">http://www.gametrailers.com/video/pa...lzone-3/704140</a></div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Stahn</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38028</guid>
		</item>
		<item>
			<title>Nuovo scan per Last Story</title>
			<link>http://www.vg-forum.it/showthread.php?t=38027&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 09:50:06 GMT</pubDate>
			<description>Leggi la notizia.... (http://www.vgenerations.it/2010/09/08/nuovo-scan-per-last-story/)

by VGenerations</description>
			<content:encoded><![CDATA[<div><a href="http://www.vgenerations.it/2010/09/08/nuovo-scan-per-last-story/" target="_blank">Leggi la notizia....</a><br />
<br />
by VGenerations</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>VGenerations</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38027</guid>
		</item>
		<item>
			<title>TGS 2010: ecco la line-up di Square</title>
			<link>http://www.vg-forum.it/showthread.php?t=38026&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 09:21:56 GMT</pubDate>
			<description>http://www.square-enix.co.jp/tgs10/


http://www.square-enix.co.jp/tgs10/titles/
Immagine: http://www.abload.de/img/capture2zro.jpg 
Immagine: http://www.square-enix.co.jp/tgs10/titles/images/ff13.jpg 
Immagine: http://www.abload.de/img/captureou36.jpg </description>
			<content:encoded><![CDATA[<div><a href="http://www.square-enix.co.jp/tgs10/" target="_blank">http://www.square-enix.co.jp/tgs10/</a><br />
<br />
<br />
<a href="http://www.square-enix.co.jp/tgs10/titles/" target="_blank">http://www.square-enix.co.jp/tgs10/titles/</a><br />
<img src="http://www.abload.de/img/capture2zro.jpg" border="0" alt="" /><br />
<img src="http://www.square-enix.co.jp/tgs10/titles/images/ff13.jpg" border="0" alt="" /><br />
<img src="http://www.abload.de/img/captureou36.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38026</guid>
		</item>
		<item>
			<title>Annunciato Top Spin 4</title>
			<link>http://www.vg-forum.it/showthread.php?t=38025&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 09:16:57 GMT</pubDate>
			<description>
---Quote--- *Top Spin 4 coming next year for 360, PC and PS3*

Immagine: http://assets.vg247.com/current//2010/09/tennis.jpg 

2K’s announced Top Spin 4 is in development for a 2011 ship.

*The tennis title is due to hit PS3, 360 and PC next year, and will feature tennis legend Andre Agassi for anyone who pre-orders the game on PS3 and 360. *We’re assuming this means there’s no Andre for you if you don’t pre-order. That kind of sucks.

Details will come soon from 2K.

T*he game’s in development at 2K Czech, with the last game in the series being Top Spin 3 in 2008.
*
“Top Spin 4 is shaping up to be the most realistic and exhilarating tennis game in the Top Spin franchise,” said 2K’s Greg Thomas.

“For this iteration, the development team is focused on delivering a bold new take on the sport of tennis by allowing gamers to experience first-hand an uncanny level of realism in the player and stadium models, authentic audio captured directly from real tennis matches, and all-new innovative controls to dominate the competition.” ---Fine Quote---
un nuovo top spin è sempre cosa buona et giusta, chissà se supporterà anche move e kinect...</description>
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				<b><font size="4">Top Spin 4 coming next year for 360, PC and PS3</font></b><br />
<br />
<img src="http://assets.vg247.com/current//2010/09/tennis.jpg" border="0" alt="" /><br />
<br />
2K’s announced Top Spin 4 is in development for a 2011 ship.<br />
<br />
<b>The tennis title is due to hit PS3, 360 and PC next year, and will feature tennis legend Andre Agassi for anyone who pre-orders the game on PS3 and 360. </b>We’re assuming this means there’s no Andre for you if you don’t pre-order. That kind of sucks.<br />
<br />
Details will come soon from 2K.<br />
<br />
T<b>he game’s in development at 2K Czech, with the last game in the series being Top Spin 3 in 2008.<br />
</b><br />
“Top Spin 4 is shaping up to be the most realistic and exhilarating tennis game in the Top Spin franchise,” said 2K’s Greg Thomas.<br />
<br />
“For this iteration, the development team is focused on delivering a bold new take on the sport of tennis by allowing gamers to experience first-hand an uncanny level of realism in the player and stadium models, authentic audio captured directly from real tennis matches, and all-new innovative controls to dominate the competition.”
			
			<hr />
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</div>un nuovo top spin è sempre cosa buona et giusta, chissà se supporterà anche move e kinect...</div>

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			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38025</guid>
		</item>
		<item>
			<title>YS: The Oath in Felgana - Premium Edition (USA)</title>
			<link>http://www.vg-forum.it/showthread.php?t=38024&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 09:05:46 GMT</pubDate>
			<description><![CDATA[http://www.siliconera.com/2010/09/07/ys-the-oath-in-felghana-limited-edition-helps-you-gets-organized/

Immagine: http://i51.tinypic.com/23rjt5c.jpg 


---Quote--- We hope you’re done or at least halfway through Ys Seven by now. Why? Because there’s another Ys game coming to the PSP soon. Xseed sent us a reminder that Ys: The Oath in Felghana is due in stores this year.

There’s also another limited edition for Ys fans to pick up. *The Oath in Felghana package includes a music CD and a desktop calendar, which you can use to jot down dates for Ys I&II Chronicles and Trails of the Sky.* Both of those Falcom titles are slated for 2011.

*The Ys: The Oath in Felghana limited edition costs $39.99*. A standalone game is $10 less at $29.99. ---Fine Quote---
:wub: :wub: :wub:]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.siliconera.com/2010/09/07/ys-the-oath-in-felghana-limited-edition-helps-you-gets-organized/" target="_blank">http://www.siliconera.com/2010/09/07...ets-organized/</a><br />
<br />
<img src="http://i51.tinypic.com/23rjt5c.jpg" border="0" alt="" /><br />
<br />
<div style="margin:20px; margin-top:5px; ">
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				We hope you’re done or at least halfway through Ys Seven by now. Why? Because there’s another Ys game coming to the PSP soon. Xseed sent us a reminder that Ys: The Oath in Felghana is due in stores this year.<br />
<br />
There’s also another limited edition for Ys fans to pick up. <b>The Oath in Felghana package includes a music CD and a desktop calendar, which you can use to jot down dates for Ys I&amp;II Chronicles and Trails of the Sky.</b> Both of those Falcom titles are slated for 2011.<br />
<br />
<b>The Ys: The Oath in Felghana limited edition costs $39.99</b>. A standalone game is $10 less at $29.99.
			
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</div>:wub: :wub: :wub:</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38024</guid>
		</item>
		<item>
			<title>Torchlight 2 impressioni dal PAX</title>
			<link>http://www.vg-forum.it/showthread.php?t=38023&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 08:53:29 GMT</pubDate>
			<description><![CDATA[
---Quote--- *Graphics + Sound
*
As always, graphics and sound are one of the strongest parts of Torchlight. The outdoor areas were amazingly polished and they were detailed yet crisp at the same time. The indoor areas were equally stunning. It felt a lot less linear than the first game. Like Torchlight I, the combat was visceral and felt right. In fact, several random fans remarked that the gameplay felt right, like Diablo 2.

* Sculpted wide open areas with hidden nooks and crannies. The game seemed to feel less linear than TL1 and I felt like I was exploring more.
* Alternate versions of the existing tilesets (mountainous pass to evil undead ridden mountainous pass to snowy mountainous pass).
* Visceral feel to combat (the sounds, animations and effects came together just right).
* Characters that pop out at you. Like Torchlight I, the watercolor background lift the gradient shaded characters right to the foreground.
* Lower particle effects than TL1. The particle effects were scaled way back from TL1 and didn't interfere with game play, even with multiple characters on the screen.
* Much crisper UI (still in beta, but the UI was already better than TL1)
*
The world in Torchlight 2 looks like it will be much more varied than the first game. *There is good news for both the player and modders. Here are some highlights:

* There will be 4-5 acts that will be somewhat non-linear but also have gated areas (think acts in Diablo 2)
* Inside of each act, there will be a variety of sub-outdoor areas and dungeons. For instance, in the area I explored there were multiple variations on the same tile-set (mountain pass, mountain with river basin, evil undead gothic mountains, etc.) This is due to the tile-set aliasing which I will describe in the modding the world section.
* There will be more than 10-15ish indoor tile-sets.
* Each outdoor tile-set will have access to day / night cycles and weather effects. Modders will be able to control weather effects.
* Dungeons will have a different feel to them... there will be variety (cramped hallways versus expansive areas, large sprawling levels versus a quick tomb or house basement)

*Dynamic Events*
There was a Caravan event in the build I played (players saved a caravan driver and then got fame). This was always there in the PAX build, but events like this will appear randomly in the final build. You may find something on one play-through that you don't on others.
There will be random dungeons that may or may not show up in a specific game.
I asked about whether there would be more variety of quests (inventory item and vehicle quests), but didn't get a definite response other than that Travis believed transformations were in the game and quests were going to get more focus in TL 2.

*PvP*
There will be two types of PvP in Torchlight 2. Firstly, you can choose to duel someone and secondly entire areas can be flagged as PvP areas. Travis gave an example of an arena and also said a moderator could turn an entire build into full on pvp by just changing a single flag for each zone.

*Multiplayer*

Multiplayer is a huge deal. I pumped Travis and Max fairly hard on this issue and got a few answers, some clarifications, but no definitive answers. Here are some of the bullet points:

* There will be guilds where guild-leaders and officers will have the ability to ban player accounts.
* You will have one account per Torchlight copy with an unlimited number of characters (except you may be limited if stored in steam cloud)
* There will be a section of games that allows no mods and these characters may be segregated from characters that have mods.
* When you are about to join a game / guild area, you will see what mods they have installed and your mod list. You will have the option to enable mods if you have them and you will see a list of mods you don't have. Although he didn't say, Travis said in a previous post that a links to the mod's site may be placed here.
* They are looking into the feasibility of private servers and server character storage, but have no definitive answers at this time. Server character storage is a difficult problem that could cause other issues.
* Players will be able to find each other and guilds through some type of lobby system that they see before joining a server.
* They expect Internet play to be just as viable as LAN play so will work to make sure it is a fun experience.
* They are not sure if SOAP requests will be in, but are looking into it. ---Fine Quote---
e sulle scelte morali:

---Quote--- *Can you give us an example of a side quest or story in Torchlight 2 that you are really proud of*?


*Most of the side-quests are still in flux, but I've designed one where the players pick up an ally*--a Beornen warrior named Brool, who is full of confidence and the spirit of adventure. He helps out the players during part of their journey through the Estherian Steppes, during the battles with the Sturmbeornen.

*What you said earlier about moral choices was really interesting. Will we see anything like this in Torchlight 2? *Like, being given a choice to follow a quest in two different directions? I know some fans have been hoping for this since before the first game was released.


I'm a big fan of branching quests, particularly when there's not a "right" or "wrong" choice. But they have to remain necessarily brief--on a quest-by-quest basis, rather than as part of a quest chain. Some players might feel a bit "cheated" if they discover that they missed out on a game experience that they would have otherwise loved.

*As to whether or not there will be branching quests in Torchlight 2, well, that's still up in the air.* ---Fine Quote---
11 minuti video: http://youtu.be/2UcMo2YeIdE?a

insomma di carne al fuoco pare essercene davvero tanta, in attesa di THE GAME questo potrebbe essere un ottimo antipasto :sisi:]]></description>
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				<b>Graphics + Sound<br />
</b><br />
As always, graphics and sound are one of the strongest parts of Torchlight. The outdoor areas were amazingly polished and they were detailed yet crisp at the same time. The indoor areas were equally stunning. It felt a lot less linear than the first game. Like Torchlight I, the combat was visceral and felt right. In fact, several random fans remarked that the gameplay felt right, like Diablo 2.<br />
<br />
* Sculpted wide open areas with hidden nooks and crannies. The game seemed to feel less linear than TL1 and I felt like I was exploring more.<br />
* Alternate versions of the existing tilesets (mountainous pass to evil undead ridden mountainous pass to snowy mountainous pass).<br />
* Visceral feel to combat (the sounds, animations and effects came together just right).<br />
* Characters that pop out at you. Like Torchlight I, the watercolor background lift the gradient shaded characters right to the foreground.<br />
* Lower particle effects than TL1. The particle effects were scaled way back from TL1 and didn't interfere with game play, even with multiple characters on the screen.<br />
* Much crisper UI (still in beta, but the UI was already better than TL1)<br />
<b><br />
The world in Torchlight 2 looks like it will be much more varied than the first game. </b>There is good news for both the player and modders. Here are some highlights:<br />
<br />
* There will be 4-5 acts that will be somewhat non-linear but also have gated areas (think acts in Diablo 2)<br />
* Inside of each act, there will be a variety of sub-outdoor areas and dungeons. For instance, in the area I explored there were multiple variations on the same tile-set (mountain pass, mountain with river basin, evil undead gothic mountains, etc.) This is due to the tile-set aliasing which I will describe in the modding the world section.<br />
* There will be more than 10-15ish indoor tile-sets.<br />
* Each outdoor tile-set will have access to day / night cycles and weather effects. Modders will be able to control weather effects.<br />
* Dungeons will have a different feel to them... there will be variety (cramped hallways versus expansive areas, large sprawling levels versus a quick tomb or house basement)<br />
<br />
<b>Dynamic Events</b><br />
There was a Caravan event in the build I played (players saved a caravan driver and then got fame). This was always there in the PAX build, but events like this will appear randomly in the final build. You may find something on one play-through that you don't on others.<br />
There will be random dungeons that may or may not show up in a specific game.<br />
I asked about whether there would be more variety of quests (inventory item and vehicle quests), but didn't get a definite response other than that Travis believed transformations were in the game and quests were going to get more focus in TL 2.<br />
<br />
<b>PvP</b><br />
There will be two types of PvP in Torchlight 2. Firstly, you can choose to duel someone and secondly entire areas can be flagged as PvP areas. Travis gave an example of an arena and also said a moderator could turn an entire build into full on pvp by just changing a single flag for each zone.<br />
<br />
<b>Multiplayer</b><br />
<br />
Multiplayer is a huge deal. I pumped Travis and Max fairly hard on this issue and got a few answers, some clarifications, but no definitive answers. Here are some of the bullet points:<br />
<br />
* There will be guilds where guild-leaders and officers will have the ability to ban player accounts.<br />
* You will have one account per Torchlight copy with an unlimited number of characters (except you may be limited if stored in steam cloud)<br />
* There will be a section of games that allows no mods and these characters may be segregated from characters that have mods.<br />
* When you are about to join a game / guild area, you will see what mods they have installed and your mod list. You will have the option to enable mods if you have them and you will see a list of mods you don't have. Although he didn't say, Travis said in a previous post that a links to the mod's site may be placed here.<br />
* They are looking into the feasibility of private servers and server character storage, but have no definitive answers at this time. Server character storage is a difficult problem that could cause other issues.<br />
* Players will be able to find each other and guilds through some type of lobby system that they see before joining a server.<br />
* They expect Internet play to be just as viable as LAN play so will work to make sure it is a fun experience.<br />
* They are not sure if SOAP requests will be in, but are looking into it.
			
			<hr />
		</td>
	</tr>
	</table>
</div>e sulle scelte morali:<br />
<div style="margin:20px; margin-top:5px; ">
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			<hr />
			
				<b>Can you give us an example of a side quest or story in Torchlight 2 that you are really proud of</b>?<br />
<br />
<br />
<b>Most of the side-quests are still in flux, but I've designed one where the players pick up an ally</b>--a Beornen warrior named Brool, who is full of confidence and the spirit of adventure. He helps out the players during part of their journey through the Estherian Steppes, during the battles with the Sturmbeornen.<br />
<br />
<b>What you said earlier about moral choices was really interesting. Will we see anything like this in Torchlight 2? </b>Like, being given a choice to follow a quest in two different directions? I know some fans have been hoping for this since before the first game was released.<br />
<br />
<br />
I'm a big fan of branching quests, particularly when there's not a &quot;right&quot; or &quot;wrong&quot; choice. But they have to remain necessarily brief--on a quest-by-quest basis, rather than as part of a quest chain. Some players might feel a bit &quot;cheated&quot; if they discover that they missed out on a game experience that they would have otherwise loved.<br />
<br />
<b>As to whether or not there will be branching quests in Torchlight 2, well, that's still up in the air.</b>
			
			<hr />
		</td>
	</tr>
	</table>
</div>11 minuti video: <a href="http://youtu.be/2UcMo2YeIdE?a" target="_blank">http://youtu.be/2UcMo2YeIdE?a</a><br />
<br />
insomma di carne al fuoco pare essercene davvero tanta, in attesa di THE GAME questo potrebbe essere un ottimo antipasto :sisi:</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38023</guid>
		</item>
		<item>
			<title>Final Fantasy 13 Ultimate Hits International approda in giappone, solo su 360</title>
			<link>http://www.vg-forum.it/showthread.php?t=38022&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 08:51:58 GMT</pubDate>
			<description><![CDATA[http://www.square-enix.co.jp/fabula/ff13/xbox360/index.html


---Quote--- Title: Final Fantasy XIII Ultimate Hits International
Platform: Xbox360
Price: 4980yen
Release Date: 16th Dec 2010

Details:
- The game contains text in Japanese, English, and European languages
- The voice track is English only
- The theme song is "My hands" by Leona Lewis
- 3 discs, just like the US/EU version
- Includes a new "Easy Mode" in the game

First-press Bonus: FFXIII Booklet: Corridor of Memory

- It contains a visual artwork collection of all the high quality key visuals used for the promotion if FFXIII both in Japan and overseas.

- It also contains a look at deleted scenes from the game, including the scripts of such scenes. These are scenes removed for various reasons, ranging from unsuitable tones for the scenes they're paired with, pacing issues, and so on.

- Finally, it contains Final Fantasy XIII -Episode i-, which is a novel covering events after the ending of the game. Similar to how Episode 0 was the prequel to the game covering events and character backstories before the game's story, Episode i will be a sequel covering events and character stories taking place after the conclusion of the game's story. ---Fine Quote---
uscirà finalmente in giappone la versione 360 di ff13, è in pratica lo stesso gioco con voci doppiate esclusivamente in inglese, con l'aggiunta di un easy mode e alcuni artbook.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.square-enix.co.jp/fabula/ff13/xbox360/index.html" target="_blank">http://www.square-enix.co.jp/fabula/...360/index.html</a><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				Title: Final Fantasy XIII Ultimate Hits International<br />
Platform: Xbox360<br />
Price: 4980yen<br />
Release Date: 16th Dec 2010<br />
<br />
Details:<br />
- The game contains text in Japanese, English, and European languages<br />
- The voice track is English only<br />
- The theme song is &quot;My hands&quot; by Leona Lewis<br />
- 3 discs, just like the US/EU version<br />
- Includes a new &quot;Easy Mode&quot; in the game<br />
<br />
First-press Bonus: FFXIII Booklet: Corridor of Memory<br />
<br />
- It contains a visual artwork collection of all the high quality key visuals used for the promotion if FFXIII both in Japan and overseas.<br />
<br />
- It also contains a look at deleted scenes from the game, including the scripts of such scenes. These are scenes removed for various reasons, ranging from unsuitable tones for the scenes they're paired with, pacing issues, and so on.<br />
<br />
- Finally, it contains Final Fantasy XIII -Episode i-, which is a novel covering events after the ending of the game. Similar to how Episode 0 was the prequel to the game covering events and character backstories before the game's story, Episode i will be a sequel covering events and character stories taking place after the conclusion of the game's story.
			
			<hr />
		</td>
	</tr>
	</table>
</div>uscirà finalmente in giappone la versione 360 di ff13, è in pratica lo stesso gioco con voci doppiate esclusivamente in inglese, con l'aggiunta di un easy mode e alcuni artbook.</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38022</guid>
		</item>
		<item>
			<title>Ni No Kuni nuovi scans</title>
			<link>http://www.vg-forum.it/showthread.php?t=38020&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 08:36:43 GMT</pubDate>
			<description>Immagine: http://img204.imageshack.us/img204/6605/ninokuniscan2.jpg 

Immagine: http://img38.imageshack.us/img38/9084/ninokuniscan1.jpg 

peccato sia di qualità infima sti scans :dry:</description>
			<content:encoded><![CDATA[<div><img src="http://img204.imageshack.us/img204/6605/ninokuniscan2.jpg" border="0" alt="" /><br />
<br />
<img src="http://img38.imageshack.us/img38/9084/ninokuniscan1.jpg" border="0" alt="" /><br />
<br />
peccato sia di qualità infima sti scans :dry:</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38020</guid>
		</item>
		<item>
			<title>Annunciato Gundam Musou 3 su Famitsu</title>
			<link>http://www.vg-forum.it/showthread.php?t=38019&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 08:33:38 GMT</pubDate>
			<description><![CDATA[ecco i primi scans:

Immagine: http://4.bp.blogspot.com/_D-ExyCaQslw/TIbwhPhTLdI/AAAAAAAAFEw/yZOQ3kqQb60/s1600/gundamMusou31.jpg 

Immagine: http://4.bp.blogspot.com/_D-ExyCaQslw/TIbwmpohRSI/AAAAAAAAFE4/SUfMvSvc1vI/s1600/gundamMusou32.jpg 

Immagine: http://4.bp.blogspot.com/_D-ExyCaQslw/TIbw0kFhZWI/AAAAAAAAFFA/KlQJrjyk-aI/s1600/gundamMusou33.jpg 

Immagine: http://3.bp.blogspot.com/_D-ExyCaQslw/TIbw5BEy0JI/AAAAAAAAFFI/SC6wX10LAJs/s1600/gundamMusou34.jpg 

uscirà questo natale su ps3 e 360, il motore grafico è stato rivisto con l'aggiunta del cel-shading]]></description>
			<content:encoded><![CDATA[<div>ecco i primi scans:<br />
<br />
<img src="http://4.bp.blogspot.com/_D-ExyCaQslw/TIbwhPhTLdI/AAAAAAAAFEw/yZOQ3kqQb60/s1600/gundamMusou31.jpg" border="0" alt="" /><br />
<br />
<img src="http://4.bp.blogspot.com/_D-ExyCaQslw/TIbwmpohRSI/AAAAAAAAFE4/SUfMvSvc1vI/s1600/gundamMusou32.jpg" border="0" alt="" /><br />
<br />
<img src="http://4.bp.blogspot.com/_D-ExyCaQslw/TIbw0kFhZWI/AAAAAAAAFFA/KlQJrjyk-aI/s1600/gundamMusou33.jpg" border="0" alt="" /><br />
<br />
<img src="http://3.bp.blogspot.com/_D-ExyCaQslw/TIbw5BEy0JI/AAAAAAAAFFI/SC6wX10LAJs/s1600/gundamMusou34.jpg" border="0" alt="" /><br />
<br />
uscirà questo natale su ps3 e 360, il motore grafico è stato rivisto con l'aggiunta del cel-shading</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bishop76</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38019</guid>
		</item>
		<item>
			<title>probema Shadow Broker DLC</title>
			<link>http://www.vg-forum.it/showthread.php?t=38018&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 08:05:00 GMT</pubDate>
			<description><![CDATA[salve a tutti. ieri ho acquistato il nuovo DLC Ombra, l'ho scaricato ma...non parte l'installer! dice che non riconosce il mio sistema operativo!!!Ho windows 7 home premium 64bit e non ho mai avuto problemi simili con gli altri DLC! voi siete riusciti ad installarlo e a giocarci? l'ho anche riscaricato 3 volte (1.5 GB gulp) ma nulla...sempre lo stesso problema...possibile sia il mio sistema a 64?
grazie...]]></description>
			<content:encoded><![CDATA[<div>salve a tutti. ieri ho acquistato il nuovo DLC Ombra, l'ho scaricato ma...non parte l'installer! dice che non riconosce il mio sistema operativo!!!Ho windows 7 home premium 64bit e non ho mai avuto problemi simili con gli altri DLC! voi siete riusciti ad installarlo e a giocarci? l'ho anche riscaricato 3 volte (1.5 GB gulp) ma nulla...sempre lo stesso problema...possibile sia il mio sistema a 64?<br />
grazie...</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=42">Mass Effect</category>
			<dc:creator>jazzerboy_71</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38018</guid>
		</item>
		<item>
			<title>The Witness (il nuovo gioco del papà di Braid) era pesente al PAX</title>
			<link>http://www.vg-forum.it/showthread.php?t=38017&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 14:40:14 GMT</pubDate>
			<description>Leggi la notizia.... (http://www.vgenerations.it/2010/09/07/the-witness-il-nuovo-gioco-del-papa-di-braid-era-pesente-al-pax/)

by VGenerations</description>
			<content:encoded><![CDATA[<div><a href="http://www.vgenerations.it/2010/09/07/the-witness-il-nuovo-gioco-del-papa-di-braid-era-pesente-al-pax/" target="_blank">Leggi la notizia....</a><br />
<br />
by VGenerations</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>VGenerations</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38017</guid>
		</item>
		<item>
			<title>Statistiche su Mass Effect 2</title>
			<link>http://www.vg-forum.it/showthread.php?t=38016&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 13:58:30 GMT</pubDate>
			<description><![CDATA[http://www.rockpapershotgun.com/2010/09/07/mass-effect-2-statistics-are-properly-batshit/ 

Non le posso leggere perchè ho mio nipote che mi impegna, intanto leggete voi e commentate :culo: ho letto al volo che il 15 per cento dei dialoghi viene skippato, e addirittura la metà non lo ha finito O_O e credo siano "costanti", non solo di ME2.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.rockpapershotgun.com/2010/09/07/mass-effect-2-statistics-are-properly-batshit/" target="_blank">http://www.rockpapershotgun.com/2010...perly-batshit/</a> <br />
<br />
Non le posso leggere perchè ho mio nipote che mi impegna, intanto leggete voi e commentate :culo: ho letto al volo che il 15 per cento dei dialoghi viene skippato, e addirittura la metà non lo ha finito O_O e credo siano &quot;costanti&quot;, non solo di ME2.</div>

]]></content:encoded>
			<category domain="http://www.vg-forum.it/forumdisplay.php?f=7">VGenerations General Discussions</category>
			<dc:creator>Bruce Campbell</dc:creator>
			<guid isPermaLink="true">http://www.vg-forum.it/showthread.php?t=38016</guid>
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	</channel>
</rss>
